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</html>";s:4:"text";s:12405:"		Release Date The Community Weapon Pack 2 was the second weapon DLC for Killing Floor. They has no dedicated role and so specific perk setups but instead their skill choices offers them a bit of everything from the other perks. Much like vast majority of the firearms in the game, this weapon is a hitscan outside of the ZED Time. Damage (buttstock bash) = 30. The 9mm Pistol, however, can be upgraded (and is the only weapon that starts at Tier 0 and so can be upgraded the full five times). 	 This can only be done at the Trader. Use your Nail Bombs, even while being not as powerful as FlashBangs a couple of them might stun a Fleshpound giving you an opportunity to put it down quickly. They are getting damage bonuses and buffs to their attributes from the respective skills: Manage your ammo and aim for the head, you are the deadeye player focused on the scoring accurate powerful shots not a bullet spitting machine. For example, the Demolitionist M16 M203 Assault Rifle counts as both a Demolitionist weapon and a Commando weapon, so it can gain XP for either perk, and either perk can apply their damage bonuses to it when using it. Unlike previous titles, each Perk has their own unique knife and grenade. Fanfire skill makes the weapon reloading completely immune to slow-mo. Passive (Recoil): Current recoil modifier of the weapon gets lowered by up to 25%. 		 Aiming winds the barrels to prepare weapon for fire."  		 Weapon Powers:  Passive (Bullet resistance): Player takes up to 30% less damage from all weapons that use "Ballistic" damage type. Damage bonus as well affects knife and grenade damage. From Killing Floor 2 Wiki Jump to: navigation, search This list contains all weapons that are currently in Killing Floor 2. Damage modification (passive + skills): Passive damage bonus. 		Price Supports can also weld doorswith increased speed and has the unique ability to repair destroyed doors, allowing them to more easily block off additional approaches and create the choke points they thrive on. 1/0.25 = 4 times faster) at level 25. Increase explosive resistance and area of effect of all Explosives by 40%. Changes from the first game include new perks and weapons, as well as a VS Mode where a second team of players controls the Zeds. It was released during the Summer Sideshow event, alongside the Mrs. Foster Pack and Golden Weapon Pack 2. 	 To do so player have to press and hold ADS button first and then press and hold sprint button. Killing Floor 2 provides a unique blend of weaponry: from modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, offering killing tools that will satisfy any gamer. Shoot'n Run: you are definitely not the "tankiest" player of team but you are arguably the fastest. 	 Their passive bonuses work with all weapons. Killing Floor 2 also added the ability for weapons to be upgraded, one tier at a time, all the way up to Tier 5. Following weapons and damage types are associated with the Gunslinger.  Can deal up to 20160 damage with full ammo (630) capacity as off-perk weapon. https://killingfloor.fandom.com/wiki/Community_Weapon_Pack_2?oldid=9265. Damage Type Group = Ballistic (Assault Rifle). Weapons are sorted into categories based on the perk of the player. Damage Type = Ballistic. Killing Floor 2 Fall Update: Infernal Insurrection Is Here! Dry Reload: Normal = 5.59s, Elite = 3.91s. Increase melee attack speed 20%, inflict 75% more damage, and move 25% faster when using any melee weapon. Carry up to 15% more ammo for all weapons and your grenade becomes a healing grenade. Killing Floor has a wide arsenal of weapons for killing the specimens. Every 2 seconds headshot combo meter goes down by 1, each headshot during this time increases the meter by 1 and resets 2 seconds timer.  S.W.A.T. If your squad having hard times killing big ZEDs, always low on health or constantly being overrun by groups of small ZEDs you might consider bying RPG-7, HMTech-401 Assault Rifle or Flamethrower and don't forget that the proper skill choice will enhance your weapon abilities. Penetration power = 2. Player walks 20% slower while spinning up the barrels. Other than Freezethrower and Gore Shiv, Survivalists have no perk-specific weapons, instead they utilize weapons of the other perks. Jump to: navigation, search. 	  • Killing Clots with any weapons. Zeds you kill have a 30% chance to explode, damaging and stunning nearby Zeds. Reload Time:   You have the option of choosing one per tier. Killing Floor 2 has a wide arsenal of weapons for killing the specimens. Barrel winds up for 1.5 seconds to initiate fire. During Zed time, all your weapons shoot 3x faster. Currently, upgrading a weapon will only increase it's damage and weight.  This hand-held 6-barrel fully automatic cannon offers its operator excessive fire power at cost of massive weight and reduced mobility. Damage is increased by a percentage, while weight typically increases by 1 for each upgrade applied. Weapons are sorted into categories based on the perk of the player. From Killing Floor 2 Wiki.  Projectile speed in ZED Time = 225 m/s. 		Game Killing Floor 2 added Cross-Perk or "Multi-perk" weapons with the Tropical Bash update. Increase the potency of all your healing 30% and decrease the cooldown of your syringe and healing darts 50%. Consecutive headshots with perk weapons increases damage 10%, to a maximum of 50%. "Primary fire is full-auto. The Gunslinger is a bullet-dispensing carnage machine that carves up Zeds at short range. In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.  Increase reload speed with Commando, Gunslinger and SWAT weapons. Single-fire = 600 RPM. Its massive weight of 10 units is also greatly reduces choice of sidearms to use along. The Minigun is Commando's tier 5 weapon. The available list of weapons is broken down by Perk. Killing Floor 2 provides a unique blend of weaponry: from modern militaristic assault rifles, brutal improvised makeshift weapons, classic historical guns, and off the wall “Mad Scientist” weapons, offering killing tools that will satisfy any gamer. ZED Time reload (passive + skill): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e. For such a beast of the weapon the Minigun has magazine size of only 90 rounds, which is likely done for balance purposes, however it can be compensated by skill choices of Commando. Shooting ZEDs in the chest with perk weapons massively increases stumble power. Skill (Spontaneous Zed-plosion): This skill is identical to, Almost every character in the game has a wide variety of favourite weapons that belong to the different perks (. In such fashion player walks at slightly reduced speed compare to normal ground speed. Damage = 35. Damage Type = Ballistic. Category:Weapons. 	$7.99 Players start with some and can find others lying around, but most are bought with Dosh from the Trader. For Survivalist every weapon and damage type is on-perk in terms of passive bonuses. 	Killing Floor ZED Time reload (passive): For the duration of ZED Time with each level it takes 3% less time to play the weapon reload animation, up to 75% less time (i.e. The amount of Dosh to upgrade to the next tier increases each time. Killing Floor 2 has a wide arsenal of weapons for killing the specimens. 1/0.25 = 4 times faster) at level 25.  Damage modification (passive + skills): Passive damage bonus affecting damage of all weapons. While firing movement speed is set to (standard) 40% of the default (unaffected by skills, weight and health) walk speed as if player was ADSing. Increase reload speed with Demolitionist, Sharpshooter and Support weapons. このWikiはKillingFloor2の初心者から上級者まで多くの方の役に立つよう。, Killing Floor 2の舞台はヨーロッパ大陸。ここでは、ホージン・バイオテック社が実験に失敗したために大量発生したスペシメンが急速に勢力を拡大。その勢いはとどまる気配を見せず、EUは実質上、機能停止状態に追い込まれています。前作のストーリーからわずか1カ月、至る所にはびこるスペシメンのクローンによって、人類文明は大混乱に。通信機能は停止し、政府は崩壊、軍隊は壊滅状態です。ヨーロッパの民衆は、生き残りと自己防衛の術を身に着け、運よく生き残った人々は身を隠してしまいました。, しかし、中には希望を捨てない者も…市民団体と傭兵が力を合わせて、大量発生に立ち向かう組織を結成し、さらに私財を投じてヨーロッパ各地に作戦基地を設けたのです。プレイヤーは、拡大を続けるスペシメンクローンを追ううちに敵の拠点を発見し、せん滅を試みることになります。, PSA: The KF2 Item Exchange Service Is Currently Down. 	 Gunslingers receive bonus XP for scoring head shots. is a new perk available in Killing Floor 2. Killing Floor 2 Weapons Killing Floor Mod Weapons Killing Floor Weapons Killing Floor: Calamity Weapons Killing Floor: Incursion Weapons Knife Kriss SMG L L.A.W. A PlayStation 4 installment was released on the same day, and a port to the Xbox One was made available on August 28, 2017. This table represents the passive stat bonuses the Survivalist receives. Barrel winds up for 1.5 seconds to initiate fire. The Gunslingers are highly mobile, short-range combatants who deal damage quickly and get out before any Zeds can respond. It was released during the Summer Sideshow event, alongside the Mrs. Foster Pack and Golden Weapon Pack 2. ), ( Increase resistance to projectile damage 5% plus 1% per level. 	  https://killingfloor.fandom.com/wiki/Killing_Floor_2_Weapons?oldid=8993. Increase carrying capacity by 5 and your grenade becomes a Molotov cocktail. Each time player scores a headshot skill takes 10% of the current weapon's damage, multiplies it by amount of scored headshots and adds it to the base weapon damage. Take your favorite fandoms with you and never miss a beat. Survivalists receive bonus XP for killing Clots, just like SWAT players. Ignore movement speed penalty for iron sights and drastically reduce weapon bob with perk weapons.  You cannot upgrade your Knife, Grenades, Armor, HMTech Healer, or Welder. Starting Loadout: Random Weapon: 9mm Pistol: Gore Shiv: HE Grenade: Perk Information. Utilize advantage of fully automatic Glocks and Rack 'Em Up skill to shred through ZEDs like a hot knife through butter, but mind your distance - with two of these bullet hose monsters in each of your hands accuracy will not be your strongest suit... the rate of fire though. The Community Weapon Pack 2 was the second weapon DLC for Killing Floor. Jump to: navigation, search. Skill (Lockdown): This skill first multiplies weapon's, Skill (Make Things go Boom): This skill works only with, Skill (Medic Training): Skill modifies recharge rate and heal amount of the. All Gunslingers specializes in single and dual pistols with an emphasis on mobility and headshots. And they rose wonderfully to the challenge. Stumble Power = 18. They were added to the game with the Tactical Response update, during Early Access. ), ( Increase movement speed 0.8% per level. Skill (Melee Expert): Extra movement speed there only when holding melee weapons. According to the character 's favourite weapon lines most of them are fitting into Gunsliger's role including Classic Masterson, PC Rob Briar, Donovan Neal, Reverend Alberts, Oisten Jagerhorn, and Classic Briar.  Suffer no damage reduction from shooting through ZEDs to hit other ZEDs and increase penetration with perk weapons. Weapons are sold by the Trader for Dosh or found on the map. A good Gunslinger always knows where to aim, as some of the ZEDs hitzones are more exposed and vulnerable to bullet damage than others. Gun hit power = 10. https://wiki.killingfloor2.com/index.php?title=Minigun&oldid=5196, {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]], {{{SecondaryAmmunition_InitialSpareMags}}}. 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